
Comodore John
Gallente Xennon Industria LEGIO ASTARTES ARCANUM
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Posted - 2009.10.17 00:24:00 -
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Let this thread die already.
Originally by: no pants
Originally by: Malcanis
Originally by: En Passant Most corps that advertise that sound anywhere close to compelling have SP requirements that are sometimes 6+ months to attain.
It's pretty easy to get into a cruiser, but it seems that cruisers are a giant wall. Getting into anything bigger is suicide because you won't be able to fit it with anything remotely usable without spending 35-70 days of training.
The problem isn't that it takes so long.. the problem is that you are relatively worthless for months.
Yeah there's ways you can get creative to use a newbie, but then again.. How creative are people? Everyone agrees the learning curve in eve is extremely high. This is due to a lack of general creativity and problem-solving skills of the player. However, keep in mind it is up to the game to entertain the people.. Not the people to find a way to entertain themselves! Not all people are willing to hunt and peck for a reason to play a game.
I love space, I love space ships, and planets and in general anything that resembles sci-fi. EVE was the best game that is being offered, but despite my sincere desire to play the game, it took me 3 cancellations before I finally "got it".
I love the idea that skill points are earned at a dramatically increased rate for new players. I think it should be more so and possibly even accelerated further, descending with time.. Instead of just dropping you off the edge. First week 4x, second..6th 2.5x, 6th week...10th week 2x, 10..12th 1.5x landing the player around what? 8M SP in 3 months of play?
Meaning after playing eve for 3 months, you can join a guild of your choosing and have had time to make mistakes with your skill tree and had the opportunity to fix them without being stuck in the tar pit.
Mate, I have some bad news for you.
You know those SP requirements those corps have? They don't really care all that much about the SP. What they actually care about is combat experience. The SP requirement is just a first pass filter; if you want players with 1 years PvP experience, then filtering out people with less than 1 year's SP is logical. And I will bet you everything I own that virtually all of those "compelling" corps have members with considerably less than the "minimum" number of SP. The reason that those corps are "compelling" is because they composed of people who got out there and started playing as hard as they could from day 1. If you want to join them, dont cry for more meaningless free SP, do that. Get out there and get started. 3 months PvP experience beats the hell out of an extra 5M SP.(Bonus: you get the SP anyway)
well, good for you that you are so hardcore :P I for one agree that the game needs to be more accessible for new players. In lots of ways. One of em would be raising the double SP/h thing to 3mil or sth. And also making sure that they know they are able to do lots of stuff before they have 15mil SP.
3m SP until the bonus wears off is far overpowered, IMO, it should still be like in Empyrean Age (since this is when I joined I'm going to assume this is when it first happened) where you choose a career and specialization and get roughly 900k from the beginning.
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